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Weapons and upgrades

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1 Weapons and upgrades on Mon Feb 17, 2014 10:38 am

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Alright, if you are in need of an upgrade, this the place to be. In order to upgrade a weapon to give it a new form, you must be licensed for it and have a level 3+ weapon in possession. Third forms require a level 5 weapon.

If you simply want to buy weapon, you must not already own one.
Please read the Weapon Rules for pricing, and follow the template. Thank you!

Code:

[b]Character name:[/b]
[b]Form #:[/b] (Put 1 if its a brand new weapon)
[b]Weapon/Form desc:[/b]
[i]{link to license for upgrade}[/i] Only Applies for form addition
[color=lime][b]Total Price:[/b][/color]

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2 Re: Weapons and upgrades on Sun Dec 14, 2014 8:36 pm

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Character name: Abigail Ventus
Form #: 2
Weapon/Form desc: same as before Salvo sword Lv2 , A zweihander type sword. It's blade is 6 feet in length coming to the top of the hilt, where the hilt is another 2 feet in length, this swords blade tapers after 12 inches from the hilt where the silo compartment is where it holds missiles. The missiles run off dust loaded in to them. Meaning each missile thrusts off the element of what ever in its payload. meaning fire is like a model rocket firing off, water is a pressure stream the launches it, air is air pressure, and earth ones well she has a spring load for those ones. The missiles are unnoticeable as they lie flat and hidden in the special recessed parts of the silo. Abigail makes each missile herself prior to combat. There are only two missiles ports on this sword. The missiles are point and fire and so do not turn easy and explodes on contact. Meaning friendly fire is possible to happen. (this weapon can burn though dust fast.) As this is level 2 of the salvo sword each missile is dust crystals and has to be launched via a powerful spring system. the ranges is 40 feet for the missiles
Total Price: 4500 exp


(where do you want the 500 word post??)

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3 Re: Weapons and upgrades on Sun Dec 14, 2014 11:03 pm

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Sorry, you must have a level 3 weapon in order to add a new form. you upgrade level, put a 500 word training topic anywhere in the RP forums, and make a topic with your request Here: http://www.rwbyrpg.com/f20-weapon-shield-training

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4 Re: Weapons and upgrades on Fri Jan 02, 2015 7:51 am

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Character name: Oliver Balcross
Form #: 2
Weapon/Form desc: Same as the previous weapon. (Wooden Axe Handle with an operating Buzz-Saw blade on the top. (Complete with metal holding chassis) with more teeth for the sawblade bolted on to either side inbetween the previous teeth on the initial blade. Alongisde some metal reinforcing for the handle.
{License}
Total Price: 5000 XP

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5 Re: Weapons and upgrades on Sat Jan 03, 2015 1:26 pm

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You guys. Gotta have a level 3 weapon. Level 2 is not level 3.

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6 Re: Weapons and upgrades on Mon Dec 21, 2015 1:03 am

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Character name: Althea Verianne Nightfrost
Form #: 2
Weapon/Form desc:
Spoiler:
Dual jet propulsion flamethrower gauntlets; Her desert eagles fold down around her wrists covering up to her knuckles and throughout her forearm with the barrels adjusting to the outside edge to form a pair of flamethrower gauntlets. It utilizes advanced Nightfrost Tech weaponry to convert gun powder into powerful jets of blue flames. The barrel located on the outside edge of the forearm has a junction and switch mechanism allowing flames to be directed either to the front or back of the gauntlet via control trigger.

TLDR: During transformation a compartment in the magazine opens up to mix a rare element with the gunpowder. All of the energy of the elements reacting intially is converted to light, rather than heat. Thus the flames appear with a blue hue and don't alter temperature in their initial mixed form. Upon collision with anything denser than air, it will produce an exothermic reaction causing burns. (credits to Richard.)

Specs:
- flames reach a maximum of 10m
- powerful recoil - due to its jet propulsion
- one bullet lasts 10 seconds of flames on its highest setting
- barrel switch (front/back)
- blue flames do not produce heat in standard state, but will burn once in contact with something (this is to accommodate Avy’s natural dislike to heat.)
- fireproof (for obvious reasons)
- trigger sensitive - used to control flame power, length and duration

additional info: travel form switched to belt. +10 AP please
Links: Weapon Tier 3 License | Avy's Weapon Training - 2nd Form
Total Price: 15000 exp (ah. ouch. it hurts. mah exp. xD)

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7 Re: Weapons and upgrades on Thu Dec 24, 2015 7:07 pm

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Approved ^^


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8 Re: Weapons and upgrades on Wed Feb 10, 2016 9:29 am

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Character name: Kei Heiwajima
Form #: 2
Weapon/Form desc:
Spoiler:
Twin wrist guns, each located on the top of the wrist installed to the same equipment that houses the mini-harpoon launcher. Each wrist gun is a Quad-Barrel rocket launcher.

Info on each Wrist Gun:
- Quad-Barrel Rocket Launcher
- Ammunition Capacity Per Wrist Gun: 4
- Unguided rockets roughly a tad bit smaller then half the size of the average marker
- Not Bulky and easy to conceal
-Rockets can only explode once primed, and are primed when fired
-Cannot be fired in close ranges without injuring self
-Fired via Thumb Trigger


Links:
-Weapon Upgrade 3
-Gadgeteer's Journey [Weapon Form 2]
Total Price: 13500xp (15000xp-1500xp From Gadgeteer Discount)

+10 HP



Last edited by Kei on Tue Mar 15, 2016 12:16 pm; edited 1 time in total

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9 Re: Weapons and upgrades on Fri Mar 04, 2016 4:47 pm

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Character name: Alexander Davis
Form #: 2
Weapon/Form desc: Alex's weapon Oblivinator now can transform into a pair of mini guns, though the chain still connects the two guns just as it connected the two spheres. The transformation from sphere to minigun is rather creative; Alex pulls back a hammer on a small handle that is on the base of one of Oblivinator's spheres, and the sphere iris opens the same way a flower bud opens as if it's blooming, resulting in the weapons looking like metal flowers once the transformation is complete. Once the spheres are fully opened the barrels of the minigun telescope out till they are 2 feet long, with the ammo drums behind them being one foot long the whole gun assembly is 3 feet long when fully deployed. Alex then pulls a firing trigger on the small handle to make the weapon fire. To return the weapon to sphere mode Alex pulls the hammer again, causing the transformation process to happen in reverse; the barrels shrink back down to 6 inches and the sphere closes like how a flower's petals would fold around the head. The whole weapon can still turn into a backpack form when not in use, but it no longer turns into a large half sphere but rather a large rectangle since the barrels of the miniguns can fold up only so much. Reloading the weapon is the hard part since Alex has to open the ammo drums, remove the spent ammo belt from the weapon, attach a loaded ammo belt to the inner workings of the ammo drum, then pull the firing trigger so the inner workings of the ammo drum coil the ammo belt into the drum, then close up the ammo drum. Only now is the weapon ready to fire again. The only downside of this set up is that Alex's semblance attack buff will no longer work on Oblivinator while it's in minigun form. vines wrapped around Alex's limbs to make him stronger won't make a gun fire faster or harder. It will only help him steady his aim against the weapon's kick, but that's it. Better aim doesn't mean more damage inflicted by each bullet.
{link to license for upgrade} What a shot in the arm!/Tier 3 weapon training
Total Price: 15,000 exp... a moth just flew out of me wallet...

Oh, and if possible +10 health



Last edited by Alexander Davis on Tue Mar 15, 2016 7:03 pm; edited 2 times in total (Reason for editing : changed the weapon design)

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10 Re: Weapons and upgrades on Tue Mar 15, 2016 7:04 pm

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Updated weapon design. It's no longer a rail gun transformation but a minigun transformation.

"Bullets for everyone!" - Cross from Xenoblade Chronicles X

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11 Re: Weapons and upgrades on Wed Mar 16, 2016 11:31 am

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Approved both of you ^^


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12 Re: Weapons and upgrades on Wed May 04, 2016 12:38 am

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>>http://www.rwbyrpg.com/t1707-azure-s-forest-training#11577
^link
Character: Azure Phoenix
Weapon A pair of Skates as before but with a pair of Pistols on the back of both Skate that act as stoppers when not being used but can fire normal and dust rounds when kick.

Total Price: 5000 exp (Semi-long range now!)

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13 Re: Weapons and upgrades on Sun Jun 12, 2016 12:44 am

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Character name: Jet Jeyson
Form #: 2
Weapon/Form desc: Blades are now detachable with finger holes in them, allowing to be used as knuckles and to throw.
{Jet's weapon upgrades | It can now do stuff!}
Total Price:13 500 (10% off Tech Major)

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14 Re: Weapons and upgrades on Sun Jun 12, 2016 2:25 pm

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Azure- link to license plz

Jet- approved!

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15 Re: Weapons and upgrades on Sat Aug 13, 2016 1:10 am

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Character name: Lloyd Vanheim
Form #: 2
Weapon/Form desc: It is a two parts form. The first is the lance that has the firing mechanism for the rifle. The second is the barrel of the gun along with its magazine. Everything connects when the two forms are put together in order for the rifle to be usable.
{link to license for upgrade} Weapon's Upgrade / Final Tweaks
Total Price: 15000 Exp

+10 HP Please ^^


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16 Re: Weapons and upgrades on Sat Aug 13, 2016 7:59 am

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approved, 13500 with major


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17 Re: Weapons and upgrades on Mon May 15, 2017 9:44 am

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Character name:Richard Lionheart
Form #:2
Weapon/Form desc: The storage box, used initially to house the chains in the chain-scythe form, has been replaced with a new one. This one, when all chains and blades are housed within, will produce a handle; giving it the appearance of a suitcase with chains coating it's edges. When pulled the outer quarters of the box will slide and fold up to the top of the box; the chains within beginning to rotate at a high speed. Effectively making a chainsaw sword, pushing the handle back in will return the weapon to it's original form.
http://www.rwbyrpg.com/t484-keyll-upgrades / http://www.rwbyrpg.com/t2532-an-additional-dimension-closed-upgrade#17102 Only Applies for form addition
Total Price:15000 exp


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18 Re: Weapons and upgrades on Mon May 15, 2017 3:17 pm

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Aprroved!

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